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AI Insights · Timothy · December 2021

Top 5 Gacha Games Performance in Middle East Q4 2021

Discover the performance trends of the top 5 Gacha games in the Middle East during Q4 2021, including weekly downloads, revenue, and active user statistics.

Top 5 Gacha Games Performance in Middle East Q4 2021

Performance of Top 5 Gacha Games in the Middle East Q4 2021

In the fourth quarter of 2021, the top 5 Gacha games on a unified platform in the Middle East showcased varied performance trends. Here is a detailed look at their weekly downloads, revenue, and active user statistics.

Rise of Kingdoms

Throughout Q4 2021, Rise of Kingdoms demonstrated fluctuating weekly revenue, peaking at approximately $684K at the end of September and closing the year at around $564K. Weekly downloads showed a general decline, starting at about 32.8K in late September and dipping to around 7.5K by the end of November, before recovering to 13.5K in the final week of December. Weekly active users saw a decrease from 79.7K to 44.9K by the end of November, with a slight recovery to 55.3K by year-end.

Top War: Battle Game

Top War: Battle Game showed an increase in weekly revenue, starting at $287K in late September and reaching $271K by the end of December. Weekly downloads fluctuated, peaking at 19.9K in early November and ending the year at around 9.3K. The game maintained a relatively stable number of weekly active users, starting at 87.9K and closing the quarter at 76.1K.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch experienced a peak in weekly revenue of $346K in early November, with a notable increase towards the end of the quarter, ending at approximately $156K. Weekly downloads remained relatively consistent, averaging around 22K in the final week of December. Weekly active users rose steadily from 212.6K at the start of the quarter to 251.3K by the end of December.

8 Ball Pool™

8 Ball Pool™ saw a steady increase in weekly revenue, starting at $78.8K in late September and rising to $112.4K by the end of December. Weekly downloads remained strong, ranging from 64.6K to 79.9K throughout the quarter. The game maintained a high number of weekly active users, increasing from 1.9M to approximately 2.3M by the end of December.

Empires & Puzzles: Match 3 RPG

Empires & Puzzles: Match 3 RPG showed a peak in weekly revenue at $133.7K in late November, ending the quarter at around $70.3K. Weekly downloads were relatively low, peaking at 4K in mid-October and ending the year at about 3K. Weekly active users saw minor fluctuations, starting at 16.4K and closing the quarter at 14.9K.

These insights are powered by Sensor Tower, where you can find more detailed analytics and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021